Built for the LOWREZ Game Jam: Make a game that is 64x64 pixels with the optional theme of "Life as an NPC."

In this game you run a tavern by both feeding adventures and keeping track of which monsters they've slayed for the current quests on the quest board. Make sure they leave happy!

GAMEPLAY:

The heroes will come in and ask for food and drink or gossip about what monsters they've slayed. Click and drag on the beer or pot to deliver food and drink, or go over to the the flyer board to update the quests with what monsters the heroes have slain.


CONTROLS:

Mouse to click and drag items like flyers and food.

Space to switch to quest view.


Comments

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(+1)

I enjoy the idea of this game, but I am having trouble figuring out how to make the flyer board work. I understand that space moves over to it, my assumption was that if their bubble showed that creature I should click on the flyer for that creature to raise the total by one, but my patrons always seem to leave sad or angry. 

I think you understand it correctly, you can hold space to go over and update it as the day goes on. HOWEVER, when they leave, if they're sad for other reasons  they will still say sad. I appreciate the play, this honestly isn't my best game, and I understand how it isn't very intuitive